3D Character Modeling
About
Hi!
I’m Rayza, a 3D Character Modeler and Visual Development Artist. I was born in Petrolina, Pernambuco, to a Brazilian mother and a Bolivian father. I started my career in animation working on character modeling for advertising, and later transitioned to feature films, as well as Visual Development and New Business, helping shape projects from their earliest stages.
Over the years, I’ve had the opportunity to work on amazing projects, contributing to films such as Entergalactic, Nimona, and Ron's Gone Wrong. I collaborate closely with character designers and art directors, turning concepts into 3D prototypes and visual explorations. I’ve also worked on studio-assigned competitive tests, helping showcase our creative and technical strengths.
My work blends technical setup, creative exploration, and hands-on modeling, allowing me to help define the look and feel of a show from start to finish.
…When I’m not modeling characters, you’ll usually find me experimenting with baking, exploring new music, or hunting for the perfect cup of coffee.























